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Flurry Rush

更新 2026-10-15· バージョン 1.6.0Combat, Dodge

A Flurry Rush is the slow-motion combo you get after a perfectly timed dodge. It is not a rune and it is not unlocked. The dodge direction has to match the attack.

Which dodge for which swing

A horizontal slash, like a Bokoblin's club or a Lynel's sword sweep, is a backflip. Hold the left stick away from the enemy and press jump as the weapon starts to move. A thrust, a spear, or an overhead crusher is a side hop. Hold the stick left or right, not backward, and jump.

Too early and you just hop with no slow motion. Too late and the hit connects. The window is the moment the attack animation commits. Practice on a red Bokoblin, not on a silver Lynel. During the slow motion, every swing lands. Use your strongest weapon, because this is the free damage.

What it does not cover

Beams, explosions, fire breath and a Talus sitting on you are not flurry attacks. Elemental spit often has no weapon arc to dodge. Use a side step for spacing, then shoot. A shield parry is a different button and a different timing. Do not jump when you meant to reflect a Guardian.

Flurry hits still spend weapon durability. A rusty sword will break mid-combo and you drop out of the slow motion. Switch to a weapon that can survive seven swings before you start dodging a Lynel on purpose.

Ability notes

ItemDetail
UnlockKnown from the start
HorizontalBackflip
Thrust or overheadSide hop

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