Gamewire

Cannon Cart: When to Walk and When to Hold

更新 2026-10-17· バージョン Season 88Card Guide, Siege

Cannon Cart hits like a building and moves like a troop. Play it when the opponent is out of medium spells; hold it when Zap, Fireball or Earthquake is still in cycle.

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Why it matters this season

Evo Mortar Cart is one of the most copied Path of Legends shells. Cannon Cart is the piece that turns a failed Mortar into tower damage, or forces a second spell after Skeleton Barrel bait.

At five elixir it is expensive. A Cart that dies to Log plus any chip is a lost trade. A Cart that reaches the bridge after they Fireballed Rascals often wins the match.

How to play it

Behind a tank or after a successful defense, place Cart at the bridge so it locks the tower quickly. In siege decks, wait until Mortar has already pulled their building answer.

If the shield breaks, the Cart becomes a building. Use that. Kite a Hog or Giant into the broken Cart while your tower shoots. Do not panic-spend another five elixir to replace it instantly.

How to counter it

Fireball plus any small troop finishes most Carts. Earthquake is excellent if you also hit a building. Bandit and Mini P.E.K.K.A delete it if they connect before the shield drops cleanly.

Never ignore a Cart that is already walking. Even a damaged Cart with shield can melt a tower while you answer Mortar on the other lane.

If you play cycle, keep a one or two elixir answer ready before the Cart reaches the bridge. Waiting until it locks the tower usually costs a full tower ring.

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