Royal Hogs EQ Cycle for Mid and Top Ladder
Royal Hogs EQ wins by splitting pressure and deleting buildings with Earthquake. Evolved Hogs reward clean spell value; Archer Queen finishes towers that survive the first wave.
The Deck List
The eight cards are Evolved Royal Hogs, Evolved Cannon, Earthquake, Royal Delivery, Skeletons, Ice Spirit, The Log and Archer Queen. Average elixir is about 2.9.
Hogs are the win condition. Earthquake hits buildings and chips the tower. Archer Queen is both defense and a secondary win condition when you need single-target damage.
Core Game Plan
Split Hogs at the bridge when both lanes are open. If one lane has a building, send more Hogs the other way and Earthquake the building plus tower.
Defend with Cannon in the middle. Ice Spirit and Skeletons cycle and distract. Royal Delivery clears swarms at the bridge. Log the Barrel and Princess.
Activate Archer Queen ability when she can delete a Musketeer or Wizard and still walk. Do not activate into Zap range for no reason.
If the first Hog wave only chips, do not panic-spend Queen. Cycle Ice Spirit and Skeletons, Earthquake the next building, then split Hogs again. The deck wins on the third wave more often than the first.
Matchup Tips
Against Mortar, Earthquake the Mortar when it locks and Hogs the opposite lane. Against bait, keep Log for Barrel and Delivery for Gang.
Against bridgespam, Cannon pulls the Ram. Queen deletes Bandit and Ghost. Do not Earthquake a lone Bandit.
Card Roles
| Card | Elixir | Role |
|---|---|---|
| Evo Royal Hogs | 5 | Win condition |
| Archer Queen | 5 | DPS and ability |
| Evo Cannon | 3 | Building defense |
| Earthquake | 3 | Building spell |
| Royal Delivery | 3 | Swarm answer |
| Skeletons | 1 | Cycle |
| Ice Spirit | 1 | Cycle and freeze |
| The Log | 2 | Small spell |











