Abilities
Sheikah runes, Champion abilities and the combat moves that matter.
Showing 10 entries
Magnesis
RuneThe first Sheikah rune. It lifts anything metal, including chests under water.
Stasis
RuneFreeze an object, hit it, and the stored hits launch it. Stasis+ also stops enemies.
Cryonis
RuneThree ice pillars on open water. Lift chests, block spray, cross a river.
Remote Bomb
RuneA round bomb and a cube. They recharge, and they do not hurt you.
Mipha's Grace
ChampionA free revive with extra hearts. It then goes on a long cooldown.
Revali's Gale
ChampionAn updraft under your feet. Three charges, then it refills.
Daruk's Protection
ChampionA crystal shield that perfect-guards for you. Three layers, then it breaks.
Urbosa's Fury
ChampionA lightning strike around you. Three charges, and it breaks metal weapons nearby.
Flurry Rush
CombatBackflip a horizontal swing. Side-hop a thrust. Then hit during the slow motion.
Hidden Enemy Rank
CombatColors and weapons get stronger because you keep winning fights, not because you cleared a Divine Beast.
