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Evo Battle Ram Golden Knight Bridgespam

Updated 2026-10-17· Patch Season 88Bridgespam, Meta

This shell wins by stacking pressure at the bridge. Evolved Battle Ram forces a building or heavy troop, then Bandit and Golden Knight walk in while P.E.K.K.A cleans the counter-push.

4.0 avg elixir

The Deck List

The eight cards are Evolved Battle Ram, Golden Knight, P.E.K.K.A, Bandit, Electro Wizard, Evolved Royal Ghost, Furnace and Arrows. Average elixir sits near 4.0.

Battle Ram is the win condition. P.E.K.K.A is the tank killer and the late-game win condition if the Ram keeps dying. Furnace chips and stalls while you rebuild elixir.

Core Game Plan

Open with Furnace or a safe Bandit opposite their first card. When they spend four elixir or more, Ram the other lane. Golden Knight dashes through the first defender; Bandit jumps the second.

Defend tanks with P.E.K.K.A in the middle. Electro Wizard stuns support. Ghost walks with the leftover P.E.K.K.A for the counter-push. Save Arrows for bats, minion horde and Goblin Barrel.

Do not Ram into a standing Inferno Tower. Cycle Furnace and Ghost until the building is out, then commit Ram plus Bandit in the opposite lane.

Matchup Tips

Against Mortar Cart, never ignore the Mortar. Ghost or Bandit the building while Ram pressures the other tower. Arrows the Skeleton Barrel before it connects.

Against Log Bait, hold Arrows for Barrel. P.E.K.K.A still answers Inferno Dragon and Giant Skeleton. Do not dash Golden Knight into a full Skeleton Army.

Card Roles

CardElixirRole
Evo Battle Ram4Win condition
Golden Knight4Dash support
P.E.K.K.A7Tank killer
Bandit3Bridge pressure
Electro Wizard4Stun and reset
Evo Royal Ghost3Invisible chip
Furnace4Chip and stall
Arrows3Swarm spell

FAQ

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