Wall Breakers Bait After the Buff
Wall Breakers got stronger this season. This bait shell forces The Log or Barbarian Barrel, then sends Evolved Breakers the other lane while Skeleton Barrel and Dart Goblin chip.
The Deck List
The eight cards are Evolved Wall Breakers, Evolved Skeleton Barrel, Hero Dark Prince, Dart Goblin, Rascals, Fireball, Goblin Hut and Barbarian Barrel. Average elixir is about 3.4.
Wall Breakers are the win condition. Goblin Hut keeps pressure without committing a big push. Dark Prince is the sticky defender that also walks with a counter-push.
Core Game Plan
Start Hut or Dart Goblin. When they Log the Barrel or Gang, Wall Breakers go the opposite lane immediately. Ice-less decks hate answering two Breakers and a Barrel in one cycle.
Defend with Dark Prince into swarms and mid-health troops. Rascals tank and bait. Fireball stacked Musketeer or Wizard behind a tank. Barbarian Barrel cleans Goblins at the bridge.
Never send Breakers into a ready Zap and Log. Cycle Hut spears until one small spell is gone, then commit.
Matchup Tips
Against Hog Cycle, Hut plus Dart Goblin outpaces them if you do not over-defend. Breakers punish after they drop Cannon.
Against bridgespam, Dark Prince pulls Bandit and Ghost. Fireball the Ram support. Breakers the opposite lane every time they commit seven elixir at the bridge.
Card Roles
| Card | Elixir | Role |
|---|---|---|
| Evo Wall Breakers | 2 | Win condition |
| Evo Skeleton Barrel | 3 | Bait and chip |
| Hero Dark Prince | 4 | Defense and push |
| Dart Goblin | 3 | Bait DPS |
| Rascals | 5 | Tank and bait |
| Fireball | 4 | Value spell |
| Goblin Hut | 4 | Pressure building |
| Barbarian Barrel | 2 | Small spell |











