Gamewire

Recall

更新 2026-10-16· バージョン 1.2.1Zonai, Puzzle

Recall rewinds the last few seconds of an object's movement. A slab that fell can carry you back up. A boulder an enemy threw can fly back at them. A minecart that rolled away returns along the rail. It does not rewind living monsters, and it does not rewind you. The window is short, so start it while you can still see the motion you want.

Ride the rewind

Drop a board off a ledge, step onto it as it falls, and Recall. The board rises and takes you with it. This is the early-game launcher before you own a rocket. The same idea works on ruin debris that is still falling when you arrive, and on a minecart you let roll downhill and then reverse. If you wait too long, the object has stopped and there is nothing left to rewind.

An enemy rock or a Flux Construct block can be sent back along the path it just traveled. That both dodges the hit and smacks the thing that threw it. A weapon you dropped off a cliff comes back if you Recall it before it settles. You cannot target a Bokoblin and make it walk backward into a fire. Living bodies are not objects.

Timing and interrupts

Recall lasts a few seconds and then the object returns to normal physics. Getting hit can cancel your control of it. Do not start a rewind while you are standing in a camp that is still shooting. Clear the archer, then use the slab. In shrines, the intended object is usually the one that just moved. If several things are moving, look at the one whose path actually reaches the chest or the door.

Combined with Ultrahand, Recall is a launcher and a puzzle key. Combined with a fight, it is a way to return a projectile and to expose a Flux Construct core. It is a poor weapon by itself. You still need the sword for whatever is standing at the top of the rising platform.

Field notes

ItemDetail
TargetsObjects that just moved
Will notRewind a living monster or yourself
TravelStand on a falling board and ride it up

よくある質問

関連攻略