Overwatch 2 Embraces Mid-Match Hero Perks for Evolved Gameplay

Introduction of Hero Perks

Overwatch 2 is introducing a significant shakeup with the implementation of hero perks. Starting February 18, heroes will level up during matches and earn perks at levels 2 and 3. These perks grant additional abilities that enhance or alter the heroes' playstyles.

Motivation Behind Perks

Lead gameplay designer Alec Dawson explains that perks were conceived to address the need for evolution and player choice in Overwatch. They aim to empower players with new ways to tailor heroes to their gameplay fantasies.

Design and Functionality

Perks have been carefully designed to align with the existing gameplay mechanics and fantasy of heroes. They include abilities such as Mercy's enhanced blue beam, Reaper's secondary fire, and Orisa's defensive barrier.

Inspiration and Evolution

While the timing of the perk introduction coincides with Marvel Rivals' team-up abilities, Dawson emphasizes that perks have been in development well before. The primary motivation behind their creation was to combat Overwatch's risk of stagnation.

Early Iterations and Lessons Learned

The initial versions of perks were more conservative, but extensive playtesting revealed the need for boldness. For instance, Tracer's perk was originally intended to grant only one blink charge on recall, while the shipped version restores all her charges.

Guiding Principle of Evolution

Game director Aaron Keller highlights the team's willingness to embrace change and experimentation, potentially leading to an element of chaos in balancing. However, the team is confident that the perks will provide significant benefits and enhance player engagement.

Balancing Complexity and Chaos

Dawson acknowledges Overwatch's reputation for overcaution in balancing, but with perks, they aim to introduce more complexity and meaningful changes. They intend to monitor the impact of perks carefully and make adjustments as needed.

Seasonal Adjustments and Freshness

Perks will change seasonally, including balance adjustments, removal of underperforming perks, and the introduction of new "perk drops" to keep the system evolving. This approach mirrors the rotating team-up bonuses in Marvel Rivals.

Emphasis on Fun and Flexibility

Dawson emphasizes that the team wants to preserve the element of fun in Overwatch while allowing for more flexibility in hero playstyles. Hero perks aim to fulfill this goal by aligning with player expectations and empowering them with new gameplay possibilities.