Overwatch 2 Embraces Mid-Match Hero Perks
Blizzard Entertainment has announced a significant shakeup to Overwatch 2 gameplay with the introduction of hero perks. Debuting in Season 15 on February 18, these perks will allow heroes to level up during matches, unlocking new abilities or enhancements that enhance their playstyles.
Origins and Motivation
The concept of hero perks has been in development for some time, according to lead gameplay designer Alec Dawson. It arose from a desire to evolve Overwatch and provide players with more options and variety. Dawson stated that the team recognized the risk of stagnation and sought to address it through innovation.
Perk System Overview
Heroes will earn experience points (XP) throughout matches and level up twice, choosing between two perks at levels 2 and 3. The goal is to empower players by recognizing and expanding upon existing playstyles. For example, Mercy's blue beam can affect two allies simultaneously, while Reaper gains an alternate fire mode and Orisa can switch to a defensive tank role.
Risk-Taking and Evolution
Dawson emphasizes that the team has embraced a less cautious approach with perks, allowing for more adventurous and dynamic gameplay. Initial conservative perk designs evolved through playtesting and feedback.
Balancing and Complexity
With the addition of 168 buffs across 42 heroes, some may question the potential chaos in balancing. However, Dawson acknowledges Overwatch's tendency towards overcaution and seeks to increase complexity and impact in balancing decisions.
Perks as a Catalyst for Future Development
The introduction of hero perks opens up new avenues for gameplay adjustments. Developers express excitement over the ability to fine-tune hero performance and introduce seasonal perk drops to keep the system fresh and engaging.
Conclusion
Overwatch 2 Season 15 will bring hero perks to both Quickplay and Competitive modes. This major gameplay overhaul promises to inject new life into the game, empower players, and pave the way for continued evolution and innovation.